2/1/2024 0 Comments Speed stacks world record 2015Base attack damage increased to 70 from 61.New Effect: Now draws nearby minion aggro when targeting an enemy champion.Base health regeneration increased to 8.Bug Fix: Fixed a bug where the buff could take up to 0.New Effect: Ability icon HUD now shows the remaining duration of the ability.Base attack damage reduced to 68 from 69.Added stun range indicator to match changes to base.Cleaned up, added sand particles, and made the third hit more clear and satisfying.Cleaned up and added an indicator for the stun range.Activation made more visible and fire added to his lamppost.Basic attack cleaned up and added some oomph.Bug Fix: The bonus damage now triggers on-hit instead of on-attack.Indicator added to show recast ability timer.Bug Fix: Damaging with Leap Strike followed by two basic attacks will now properly activate Phase Rush and Electrocute.Base health increased to 593 from 592.Base magic resistance reduced to 32 from 32.Magic resistance growth increased to 2.Base mana regeneration increased to 7.Undocumented: Mana cost reduced to 50 from 100.Updated animations, visual effects, and sound effects.Old Active: Gains 30 / 50 / 70 (+ 50% bonus AD) bonus armor and 30 / 50 / 70 (+ 20% AP) bonus magic resistance as well as 10% increased size for 8 seconds.He applies his passive on-hit every 2 stacks instead of every 3 while active. If this hits a champion, he gains 25 / 45 / 65 (+ 40% bonus AD) bonus armor, increased by 15 / 20 / 25 (+ 10% bonus AD) per subsequent champion hit, and bonus magic resistance equal to 60% of armor gained for 8 seconds. New Active: Swings his lantern around, dealing 150 / 250 / 350 (+ 100% AP) magic damage to enemies within 375 units. ![]() On-hit AP ratio reduced to 60% AP from 70% AP.Cooldown increased to 100 / 90 / 80 seconds from 80 at all ranks.Ability renamed to Grandmaster-At-Arms from Grandmaster's Might. ![]() New Effect: Now only increases base damage per attack dodged instead of total damage.New Effect: Damage now scales with 4% of the target's maximum health.New Effect: Damage now scales with 100% AP.Removed: Damage no longer scales with 50% bonus AD.Damage type changed to magic from physical.Removed: Damage no longer scales with 60% AP.Spike visual effects added to Grandmaster-At-Arms.Bug Fix: Grandmaster-At-Arms' stacks now properly play at their intended speed.Bug Fix: Now properly plays Counter Strike's unique basic attack animations.Bug Fix: Now properly plays Grandmaster-At-Arms' rank up animation.Bug Fix: Now properly plays Grandmaster-At-Arms' reactive shield visual effect.Adjusted visual effects for Empower and Grandmaster-At-Arms' on-hit.Ember explosion visual effects added to Grandmaster-At-Arms.Bug Fix: No longer returns to his idle animation between attacks.Updated Grandmaster-At-Arms' passive empowered attack animation.Adjusted cape animation to reduced stiffness.Sparkle and spike visual effects added to Grandmaster-At-Arms.Lightning visual effects added to Grandmaster-At-Arms.Bug Fix: Now properly plays all sound effects. ![]()
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